“Where better in the world to talk about virtual worlds than Las Vegas? “This place invented the idea of virtual life.” Castronova is a natural role-player.
He’s a short, nebbishy guy with a neat goatee and horn-rimmed glasses.
That meant the platinum piece was worth something in real currency. When he averaged the results, he was stunned to discover that the Ever Quest platinum piece was worth about one cent U.Ever Quest had been launched in 1999, and some veteran players now owned entire castles filled with treasures from their quests.Things got even more interesting when Castronova learned about the “player auctions.” Ever Quest players would sometimes tire of the game, and decide to sell off their characters or virtual possessions at an online auction site such as e Bay.To figure out precisely who was playing Ever Quest, Castronova persuaded thirty-five hundred users to fill out a survey.As one might expect, the average age turned out to be twenty-four, and the players were overwhelmingly male.